Sunday, 01 July 2018 18:06
ENDLESS SPACE 2 V1.2.23.38541 S5 GOLD-Public (64-bit)

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18:06:56:245DefaultSTACKStarting the application, version is V1.2.23.38541 S5 GOLD-Public (64-bit)...
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18:06:56:246DefaultSTACKRunning 64-bit mode...
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18:06:56:246DefaultSTACKGame directory is "C:\Users\thalt\Documents\Endless Space 2".
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18:06:56:246DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'german'.
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18:06:56:246DefaultSTACK[Steam] Steam user id is '0x01100001043c62fd'.
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18:06:56:246DefaultSTACK[Steam] Steam user name is 'Drellin'.
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18:06:56:246DefaultSTACKLoading registry file 'D:/steam/steamapps/common/Endless Space 2\Registry.xml'...
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18:06:56:246DefaultSTACKRegistry file 'C:\Users\thalt\Documents\Endless Space 2\Registry.xml' does not exist.
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18:06:56:246DefaultSTACKLoading registry file 'C:\Users\thalt\Documents\Endless Space 2\Users\71066365\Registry.xml'...
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18:06:56:364AudioSTACKInitializing the Wwise sound engine...
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18:06:56:364AudioSTACKSound engine initialized.
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18:06:56:364AudioSTACK4 audio modules have been loaded.
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18:06:56:364Audio, DataSTACK782 LipSync Data successfully loaded
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18:06:56:364DefaultSTACKPlaying with 10 downloadable content(s): The Pathfinders, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music.
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18:06:56:364DefaultSTACKPlaying with 4 activated downloadable content(s): The Pathfinders, DLC Vaulters, Minor DLC Quests, Minor DLC Music.
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18:06:56:364DefaultSTACKHello 'Drellin'!
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18:06:56:364DefaultSTACKChanging display settings to 1920x1080, 60Hz...
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18:06:56:364DefaultSTACK... skipped change because resolution remains the same.
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18:06:56:364DefaultSTACKSetting the general quality level to '3'.
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18:06:57:830DefaultSTACKCurrent game language is 'german'.
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18:06:57:830HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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18:06:58:028PrismSTACKGame Session-Open: {"crc":"500306410ADD4B947830DA27C097E076,V1.2.23.38541 S5 GOLD-Public (64-bit),206760","hwid":"21735c6ff628d4af2478002845121b1ca2adf9a6","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz","system_memory":"17092837376","system_display":"Intel(R) UHD Graphics 620","system_display_memory":"4407164928","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:06:56.465"}
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18:06:58:104AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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18:06:58:104AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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18:06:58:104AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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18:06:58:104AudioSTACKThe audio manager is ready.
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18:06:58:104DefaultSTACKError message modal is disabled.
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18:06:58:190DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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18:06:58:190DefaultSTACKLoading runtime module 'Endless Space 2'...
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18:06:58:190DefaultSTACKLoading plugin files for AI ...
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18:06:58:190AISTACKRegister AI plugin Amplitude.AI.Core v1.0.113.20 in Release configuration from file D:/steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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18:06:58:217DefaultSTACKLoading plugin files for AI ...
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18:06:58:217AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.113.30323 in Debug configuration from file D:/steam/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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18:06:58:222DefaultSTACKLoading runtime registry files...
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18:06:58:238DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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18:06:58:245DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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18:06:58:249DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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18:06:58:251DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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18:06:58:262DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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18:06:58:279DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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18:06:58:297DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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18:06:58:312DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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18:06:58:329DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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18:06:58:347DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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18:06:58:363DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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18:06:58:602DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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18:06:58:621DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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18:06:58:629PrismSTACKApplication Start: {"graphicsDeviceId":22807,"graphicsDeviceVendorId":32902,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.2.23.38541 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:06:58.602"}
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18:06:58:629DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
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18:06:58:786DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
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18:06:58:797DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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18:06:58:802DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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18:06:58:806DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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18:06:58:812DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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18:06:59:110DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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18:06:59:120DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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18:06:59:126DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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18:06:59:130DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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18:06:59:133DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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18:06:59:145DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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18:06:59:164DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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18:06:59:179DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
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18:06:59:195DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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18:06:59:227DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
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18:06:59:234DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
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18:06:59:260DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
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18:06:59:265DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
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18:06:59:294DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
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18:06:59:301DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
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18:06:59:311DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
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18:06:59:328DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
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18:06:59:368DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
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18:06:59:377DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
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18:06:59:533DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
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18:06:59:627DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
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18:06:59:633DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
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18:06:59:637DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
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18:06:59:640DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
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18:06:59:645DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
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18:06:59:660DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
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18:06:59:681DefaultSTACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
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18:06:59:848DefaultSTACKLoading plugin files for database of type 'IndustryConstructibleElement'...
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18:06:59:860DefaultSTACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
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18:06:59:874DefaultSTACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
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18:06:59:889DefaultSTACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
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18:06:59:895DefaultSTACKLoading plugin files for database of type 'RecipeSlotDefinition'...
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18:06:59:900DefaultSTACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
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18:06:59:923DefaultSTACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
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18:07:00:244DefaultSTACKLoading plugin files for database of type 'ScienceConstructibleElement'...
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18:07:00:248DefaultSTACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...
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18:07:00:307DefaultSTACKLoading plugin files for database of type 'TechnologyStageDefinition'...
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18:07:00:323DefaultSTACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
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18:07:00:334DefaultSTACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...
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18:07:00:342DefaultSTACKLoading plugin files for database of type 'UnlockDatatableElement'...
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18:07:00:357DefaultSTACKLoading plugin files for database of type 'EmpireImprovementDefinition'...
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18:07:01:281DefaultSTACKCursorManager.LoadMouseRules success with 18 rules
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 at InvokeMoveNext in :line 0
18:07:06:953DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:06:969DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:06:973DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928DefaultSTACKSpent 8.8269059 second(s) loading the module plugins.
 at MoveNext in :line 0
 at Run in :line 0
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 at InvokeMoveNext in :line 0
18:07:10:928DefaultSTACKRuntime hash key = '7144C83E469EC39978EEEA4AD5C2C948'.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928DefaultSTACKWaiting for Steam statistics and achievements reception callback...
 at LoadStatistics in :line 0
 at Load in :line 0
 at Load in :line 0
 at Load in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928DefaultSTACKWaiting for Steam statistics and achievements reception callback...
 at LoadAchievements in :line 0
 at Load in :line 0
 at Load in :line 0
 at Load in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionScienceAndExploration2To4', so the extra source TechnologyDefinitionScienceAndExploration4Vaulters will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
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 at MoveNext in :line 0
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18:07:10:928GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionScienceAndExploration28To6', so the extra source TechnologyDefinitionScienceAndExploration6Vaulters will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionScienceAndExploration28To6', so the extra source TechnologyDefinitionScienceAndExploration6VaultersNoPortals will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionScienceAndExploration28To6', so the extra source TechnologyDefinitionScienceAndExploration6VaultersNoVaultersPopulation will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEconomyAndTrade25To8', so the extra source TechnologyDefinitionEconomyAndTrade8 will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
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 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
18:07:10:928GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionMilitary33To19', so the extra source TechnologyDefinitionMilitary19Corsairs will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
 at MoveNext in :line 0
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 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionMilitary33To19Cravers', so the extra source TechnologyDefinitionMilitary19CraversCorsairs will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionMilitary33To19Corsairs', so the extra source TechnologyDefinitionMilitary19CraversCorsairs will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
 at InstantiateWindows in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
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 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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 at Init in :line 0
 at MoveNext in :line 0
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 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
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 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
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 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
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 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
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 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
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 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
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 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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 at Init in :line 0
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 at Init in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
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 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928GUISTACKLoaded 145 modifier templates
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
18:07:10:928AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
18:07:10:928DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
 at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
18:07:10:940RuntimeSTACKRuntimeState_Bootstrapper.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:10:940RuntimeSTACKRuntimeState_OutGame.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:10:944DefaultSTACKLoading the outgame view...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:10:944DefaultSTACKForce Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:13:876HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
18:07:13:876HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
18:07:13:876DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0019949 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0049475 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:876DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:877DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:877DefaultSTACKIn Technique Prod, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:877DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:877DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0837846 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:877DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:877DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0009841 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:877HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:13:877DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
18:07:14:251DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
18:07:14:251DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
18:07:14:251DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
18:07:14:251DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
18:07:14:251DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
18:07:14:251HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
18:07:14:251HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
18:07:14:251HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
18:07:14:251HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
18:07:14:251HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
18:07:14:251HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
18:07:14:251DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
18:07:14:252HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
18:07:14:252HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
18:07:14:252DefaultSTACKRelease Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:14:382AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:25:418AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:25:532GameplaySTACKSave test was successful.
 at OnEndShow in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:25:533AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
18:07:26:119AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
18:07:26:891DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
18:07:29:501RuntimeSTACKRuntimeState_OutGame.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:501RuntimeSTACKRuntimeState_Lobby.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:501RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:501SessionSTACKOnSessionChange: Opening.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:501RuntimeSTACKThe session has been opened.
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:501DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:501DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 31720 (on action 'Created').
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 31720 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/sbs/31720 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 31720 (on action 'Opened').
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 31720 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/sbs/31720 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Spiel von Drellin (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:502RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503SessionSTACKOnSessionChange: Opened.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/7144C83E469EC39978EEEA4AD5C2C948 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503DefaultSTACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at RefreshAnimatedPortrait in :line 0
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503DefaultSTACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at RefreshAnimatedPortrait in :line 0
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at RefreshCustomSkinOptions in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/0/Pathfinder (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeHeroShipsCustomSkin in :line 0
 at RefreshCustomSkinOptions in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:07:29:503SessionSTACKSessionState_Opened.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:503SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Spiel von Drellin (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198031332093 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/version/281483568152581 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/sbs/31720 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:504RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/7144C83E469EC39978EEEA4AD5C2C948 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:29:505DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
18:07:29:505AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
18:07:31:781AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
18:07:33:766RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionVampirilis (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnFactionDropListSelectionCb in :line 0
 at SendMessage in :line 0
 at OnItemClick in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:07:36:631SessionSTACKSessionState_Opened.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:631SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:631RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:631SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:631SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:706SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:707SessionSTACKSessionState_OpenedAndLaunching.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:707RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:707RuntimeSTACK[ChatMessage] RECV: r:/0x01100001043c62fd/q:/ready/0/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:894DefaultSTACKLaunchAsync()
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:956SessionSTACKLaunching the game server...
 at IGameServerLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:956GameServerSTACKGameServerState_InitializeServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:36:956GameServerSTACKGameServerState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:056GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:37:056DefaultSTACKWaiting for the ignition of all game ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:37:056SessionSTACKLaunching the game client...
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:056GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
 at RegisterCanExecuteValidator in :line 0
 at .ctor in :line 0
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:056SessionSTACKSessionState_OpenedAndLaunching.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:056SessionSTACKSessionState_OpenedAndLaunched.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:056RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:056GameClientSTACKGameClientState_WaitingForServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:056GameClientSTACKGameClientState_ConnectingToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:411DefaultSTACKAll game ancillaries have been ignited.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:37:411GameServerSTACKInitiate connection to server with steamIDRemote: 0x1100001043c62fd, steamIDUser: 0x1100001043c62fd.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:411GameClientSTACKGot initiate connection response from server.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:411GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:462GameClientSTACKSuccessfully connected to SteamGameServer.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:462GameClientSTACKGameClientState_ConnectedToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:462GameClientSTACKGameClientState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:462NetworkSTACKDumping method set to 'Text'.
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:463DefaultSTACKWaiting for the game server to launch the game...
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:518GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:37:518GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:45:872RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/47712 (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACKLoading my game...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACKGalaxy Seed = 47712
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] Empire#0 has faction 'FactionVampirilis'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] Empire#1 has faction 'FactionHoratio'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] Empire#2 has faction 'FactionUnfallen'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] Empire#3 has faction 'FactionSophons'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] Empire#4 has faction 'FactionTimeLords'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] Empire#5 has faction 'FactionCravers'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] Empire#6 has faction 'FactionVenetians'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] Empire#7 has faction 'FactionTerrans'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872GameplaySTACK[MinorFaction] Faction Amblyr initialized with traits PersonalityTraitPacifist and FactionTraitMinorProfitableExploitations
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872GameplaySTACK[MinorFaction] Faction Hissho initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDamage
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872GameplaySTACK[MinorFaction] Faction Deuyivan initialized with traits PersonalityTraitPragmatist and FactionTraitMinorEmpireResearch
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872GameplaySTACK[MinorFaction] Faction Pilger initialized with traits PersonalityTraitPacifist and FactionTraitMinorExplorers02
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872GameplaySTACK[MinorFaction] Faction Pulsos initialized with traits PersonalityTraitPacifist and FactionTraitMinorCuriousThinkers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872GameplaySTACK[MinorFaction] Faction Sefaloros initialized with traits PersonalityTraitPacifist and FactionTraitMinorWorkspaceOddity
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:872DefaultSTACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[MinorFaction] Faction Z‘vali initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873DefaultSTACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[MinorFaction] Faction Bhagaba initialized with traits PersonalityTraitPacifist and FactionTraitMinorDiplomats01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873DefaultSTACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[MinorFaction] Faction Säer initialized with traits PersonalityTraitPragmatist and FactionTraitMinorSoilHealers
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873DefaultSTACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[MinorFaction] Faction Tikanan initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873DefaultSTACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[MinorFaction] Faction Harmony initialized with traits PersonalityTraitPragmatist and FactionTraitMinorMindOverBody
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873DefaultSTACK[Faction] MinorEmpire#10 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[MinorFaction] Faction Mavro initialized with traits PersonalityTraitPragmatist and FactionTraitMinorBuilders01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873DefaultSTACK[Faction] MinorEmpire#11 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873DefaultSTACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873DefaultSTACK[Game] Empire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:873DefaultSTACK[Game] Empire#1 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874DefaultSTACK[Game] Empire#2 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874DefaultSTACK[Game] Empire#3 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874DefaultSTACK[Game] Empire#4 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874DefaultSTACK[Game] Empire#5 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874DefaultSTACK[Game] Empire#6 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874DefaultSTACK[Game] Empire#7 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874DefaultSTACK[Game] MinorEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874DefaultSTACK[Game] MinorEmpire#1 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:874DefaultSTACK[Game] MinorEmpire#2 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] MinorEmpire#3 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] MinorEmpire#4 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] MinorEmpire#5 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] MinorEmpire#6 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] MinorEmpire#7 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] MinorEmpire#8 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] MinorEmpire#9 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] MinorEmpire#10 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] MinorEmpire#11 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] LesserEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACK[Game] PirateEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:875DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:928DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:982GameplaySTACKThe pathfinding service is ready.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:45:982DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:037DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:092DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0010011 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:149DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:205DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:259DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:314DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:367DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:420DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:475DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:529DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:584DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:637DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0.0009914 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:690DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:745DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:798DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:852DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:908DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:46:966DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:029DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:094DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:160DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:224DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:288DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:353DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:418DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:483DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:550DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:617DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0089708 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:682DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:751DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:819DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:888DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:47:954DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Paragon to empire 0
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Cruel to empire 0
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Restless to empire 0
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Renegade to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Restless to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Greedy to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Pacifist to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Paragon to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Benevolent to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Pacifist to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:133AISTACKAdd personality Innovative to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Pacifist to empire 4
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Isolationist to empire 4
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Innovative to empire 4
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Militarist to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Isolationist to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Cruel to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Renegade to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Mercantile to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Restless to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Militarist to empire 7
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134AISTACKAdd personality Mercantile to empire 7
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:134GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACKFog of war texture format: Default.
 at LoadFogOfWar in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] Empire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] Empire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] Empire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] Empire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] Empire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] Empire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] Empire#6 loaded.
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] Empire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] MinorEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] MinorEmpire#1 loaded.
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] MinorEmpire#2 loaded.
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] MinorEmpire#3 loaded.
 at MoveNext in :line 0
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18:07:52:135DefaultSTACK[Game] MinorEmpire#4 loaded.
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] MinorEmpire#5 loaded.
 at MoveNext in :line 0
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18:07:52:135DefaultSTACK[Game] MinorEmpire#6 loaded.
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] MinorEmpire#7 loaded.
 at MoveNext in :line 0
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18:07:52:135DefaultSTACK[Game] MinorEmpire#8 loaded.
 at MoveNext in :line 0
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18:07:52:135DefaultSTACK[Game] MinorEmpire#9 loaded.
 at MoveNext in :line 0
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18:07:52:135DefaultSTACK[Game] MinorEmpire#10 loaded.
 at MoveNext in :line 0
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18:07:52:135DefaultSTACK[Game] MinorEmpire#11 loaded.
 at MoveNext in :line 0
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 at MoveNext in :line 0
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18:07:52:135DefaultSTACK[Game] LesserEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:135DefaultSTACK[Game] PirateEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
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18:07:52:135RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
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18:07:52:136DefaultSTACKGame has been loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
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 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
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 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
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 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
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 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
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 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:136GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:137GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:138GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:139GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Population] AffinitySophons: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Population] AffinityCravers: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Population] AffinityVenetians: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Population] AffinityVampirilis: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Population] AffinityTerrans: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Population] AffinityMezari: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Population] AffinitySheredyn: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Population] AffinityHoratio: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Population] AffinityTimeLords: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:140GameplaySTACK[Population] AffinityUnfallen: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityRandom: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityHaroshems: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityHisshos: Luxury15
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityBenthys: Luxury21
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityBots: Luxury9
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityMavros: Luxury10
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityDeuyivans: Luxury19
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityAmoeba: Luxury16
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityPilgrims: Luxury22
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityZvali: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityTikanans: Luxury10
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityGnashasts: Luxury17
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityEyders: Luxury22
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityNiris: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityBhagabas: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityRemnant: Luxury10
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityPulsos: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityGreenman: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityGuardians: Luxury16
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityVaulters: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityVaultersScience: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityVaultersMilitary: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinitySistersOfMercy: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinitySuperGuardians: Luxury15
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinitySowers: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityKalTikMas: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinitySefaloros: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityGalvrans: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[Population] AffinityHarmony: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#21 + Empire#0 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#0 + Empire#21 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#21 + Empire#1 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#1 + Empire#21 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#21 + Empire#2 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#2 + Empire#21 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#21 + Empire#3 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#3 + Empire#21 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#21 + Empire#4 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#4 + Empire#21 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#21 + Empire#5 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#5 + Empire#21 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:141GameplaySTACK[DIPLOMACY] Empire#21 + Empire#6 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACK[DIPLOMACY] Empire#6 + Empire#21 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACK[DIPLOMACY] Empire#21 + Empire#7 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACK[DIPLOMACY] Empire#7 + Empire#21 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameplaySTACKGame created.
 at GameService_CreateGameComplete in :line 0
 at OnCreateGameComplete in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACKLoad AI0 in Release configuration.
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACKLoad AI plugin Amplitude.AI.Core v1.0.113.20 from file D:/steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACKAI app domain created
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACKAI module 'E.N.F.E.R' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACKAI module 'Communication' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACKAI module 'Debug' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACKAI module 'Diagnostics' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACKInitialize AI modules communication interfaces.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACKInitialize AI modules.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACK[AI0] Initialization of AIModule E.N.F.E.R
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACK[AI0] Initialization of Communication module.
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142AISTACK[AI0] Initialization of Diagnostics module.
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:142GameServerSTACKGameServerState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142GameClientSTACKGameClientState_GameLaunched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
 at ReserveChildren in :line 0
 at BindTechnologyLinks in :line 0
 at BindInspectedEmpire in :line 0
 at OnPlayerEmpireChanged in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at SendMessageNullable in :line 0
 at set_PlayerEmpire in :line 0
 at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142GameplaySTACK[PlayerRepository] Player 'Drellin' has been registered (Graphical/Local) on Empire #0.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142GameplaySTACK[PlayerRepository] Player 'KI' has been registered (Headless/Local) on Empire #1.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142GameplaySTACK[PlayerRepository] Player 'KI' has been registered (Headless/Local) on Empire #2.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142GameplaySTACK[PlayerRepository] Player 'KI' has been registered (Headless/Local) on Empire #3.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142GameplaySTACK[PlayerRepository] Player 'KI' has been registered (Headless/Local) on Empire #4.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142GameplaySTACK[PlayerRepository] Player 'KI' has been registered (Headless/Local) on Empire #5.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142GameplaySTACK[PlayerRepository] Player 'KI' has been registered (Headless/Local) on Empire #6.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:142GameplaySTACK[PlayerRepository] Player 'KI' has been registered (Headless/Local) on Empire #7.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:52:143AISTACK[AI0] [Event]Remove 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
18:07:52:143AISTACK[AI0] [Event]Remove
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
18:07:52:143AISTACK[AI0] [Event]keep 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
18:07:52:143AISTACK[AI0] [Event]keep
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
18:07:52:188HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Update in :line 0
18:07:52:188HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Update in :line 0
18:07:52:285AudioSTACKAudio receiver #0 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:52:285HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
18:07:52:286HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKIn technique Prod, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKIn Technique Prod, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKReleasing Technique Prod
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKTechnique Prod released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKIn technique Battle, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:286HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:287DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:287HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:287DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:287HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:287DefaultSTACKIn Technique Battle, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:287DefaultSTACKReleasing Technique Battle
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:287DefaultSTACKTechnique Battle released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:287HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:287HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:52:287HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
18:07:53:428DefaultSTACKInitializing the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:429HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:429HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:429HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:429HxFxSTACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:429DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:429DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:429DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:429DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:429HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
 at AddService in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:429DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010546 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:430HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:430DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
18:07:53:460DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:460DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKLoading the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0009357 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.003989 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0009972 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:512DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:536DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:536DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0029994 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0279703 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0009965 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0069834 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0079748 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0009971 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName11'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:343DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName10'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName65'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName73'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName78'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 0.9389855 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0009977 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0009989 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.000996 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:344DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.000996 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0010012 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0059862 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0009368 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0010563 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0009971 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0049868 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:345GameClientSTACKGameClientState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:780RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:780RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_GameInProgress in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:780GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:780QuestSTACK[Quests] Adding global quest variable: $VaguardSystem = System.Collections.Generic.List`1[System.Object] for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:780QuestSTACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:780QuestSTACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:780QuestSTACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:780QuestSTACK[Quests] Adding global quest variable: $LavaSystem = System.Collections.Generic.List`1[System.Object] for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:780QuestSTACK[Quests] Adding global quest variable: $ENFERSystem = System.Collections.Generic.List`1[System.Object] for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:780OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000000, Ticket: 00000001
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:870OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000001, Ticket: 00000002
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:870OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000002, Ticket: 00000003
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:870OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000003, Ticket: 00000004
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:870OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000004, Ticket: 00000005
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000005, Ticket: 00000006
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000006, Ticket: 00000007
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000007, Ticket: 00000008
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000008, Ticket: 00000009
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000009, Ticket: 0000000A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000A, Ticket: 0000000B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000B, Ticket: 0000000C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000C, Ticket: 0000000D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000D, Ticket: 0000000E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000E, Ticket: 0000000F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000F, Ticket: 00000010
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:871OrderSTACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000010 ; Name: QuestNodeRebel ; NodeGUIDs: 849 ; GUIDs: [1459 1460 ]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:890OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000013, Ticket: 00000011
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:890OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000014, Ticket: 00000012
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:890OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000015, Ticket: 00000013
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:890OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000016, Ticket: 00000014
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000017, Ticket: 00000015
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000018, Ticket: 00000016
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000019, Ticket: 00000017
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001A, Ticket: 00000018
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001B, Ticket: 00000019
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001C, Ticket: 0000001A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001D, Ticket: 0000001B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001E, Ticket: 0000001C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001F, Ticket: 0000001D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000020, Ticket: 0000001E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000021, Ticket: 0000001F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000022, Ticket: 00000020
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000023, Ticket: 00000021
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000024, Ticket: 00000022
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000025, Ticket: 00000023
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:891OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000026, Ticket: 00000024
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:927OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000027, Ticket: 00000025
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:927OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000028, Ticket: 00000026
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:56:927OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000029, Ticket: 00000027
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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18:07:56:927OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002A, Ticket: 00000028
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18:07:56:927OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002B, Ticket: 00000029
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18:07:56:927OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002C, Ticket: 0000002A
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18:07:56:927OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002D, Ticket: 0000002B
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18:07:56:927OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002E, Ticket: 0000002C
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18:07:56:927OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002F, Ticket: 0000002D
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18:07:56:927OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000030, Ticket: 0000002E
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18:07:57:030PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestPirateDefeat","category":"VictoryCondition","subcategory":"Elimination","questid":1313,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:07:56.768"}
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18:07:57:030OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000032, Ticket: 0000002F
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18:07:57:030OrderSTACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000033 ; Name: QuestNodeHoratio ; NodeGUIDs: 214 ; GUIDs: [1461 ]
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18:07:57:030OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000034, Ticket: 00000030
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18:07:57:052OrderSTACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000035 ; Name: QuestNodeCravers ; NodeGUIDs: 403 ; GUIDs: [1462 ]
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18:07:57:052OrderSTACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000036 ; Name: QuestNodeRebel ; NodeGUIDs: 635 ; GUIDs: [1463 1464 ]
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18:07:57:052OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000037, Ticket: 00000031
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18:07:57:074OrderSTACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000040 ; Name: QuestNodeUnfallen ; NodeGUIDs: 398 ; GUIDs: [1465 1466 ]
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18:07:57:100OrderSTACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000042 ; Name: QuestNodeENFER ; NodeGUIDs: 864 ; GUIDs: [1467 1468 1469 ]
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18:07:57:100OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000043, Ticket: 00000032
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18:07:57:101OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000044, Ticket: 00000033
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18:07:57:173GameplaySTACKDisposing Ship#1052
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18:07:57:173OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000047, Ticket: 00000034, [Empire0], AttachMothershipFleetAction#1 GameEntity: 1051 State: WaitingForInitialization Context: Birius (552) (StarSystemNode)
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18:07:57:200OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000048, [Empire0], ContextGUID: 1053, ResourceName: ActionPoint, Amount: 1
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18:07:57:200GameplaySTACKDisposing Ship#1075
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18:07:57:200GameplaySTACKDisposing Ship#1122
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18:07:57:236GameplaySTACKDisposing Ship#1145
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18:07:57:236OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#00000061, [Empire8]; ImprovementName: PlanetImprovementFood1; TargetGUID: 1011; ImprovementGUID: 1474
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18:07:57:262OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000062, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:262OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#00000063, [Empire9]; ImprovementName: PlanetImprovementDust1; TargetGUID: 1014; ImprovementGUID: 1475
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18:07:57:262OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000064, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:262OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#00000065, [Empire10]; ImprovementName: PlanetImprovementIndustry1; TargetGUID: 1017; ImprovementGUID: 1476
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18:07:57:262OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000066, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:263OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#00000067, [Empire11]; ImprovementName: PlanetImprovementFood1; TargetGUID: 1020; ImprovementGUID: 1477
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18:07:57:263OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000068, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:263OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#00000069, [Empire12]; ImprovementName: PlanetImprovementIndustry1; TargetGUID: 1023; ImprovementGUID: 1478
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18:07:57:263OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000006A, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:263OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#0000006B, [Empire13]; ImprovementName: PlanetImprovementFood1; TargetGUID: 1026; ImprovementGUID: 1479
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18:07:57:263OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000006C, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:278OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#0000006D, [Empire14]; ImprovementName: PlanetImprovementScience1; TargetGUID: 1029; ImprovementGUID: 1480
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18:07:57:278OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000006E, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:278OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#0000006F, [Empire15]; ImprovementName: PlanetImprovementFood1; TargetGUID: 1032; ImprovementGUID: 1481
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18:07:57:278OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000070, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:278OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#00000071, [Empire16]; ImprovementName: PlanetImprovementIndustry1; TargetGUID: 1035; ImprovementGUID: 1482
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18:07:57:306OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000072, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:306OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#00000073, [Empire17]; ImprovementName: PlanetImprovementScience1; TargetGUID: 1038; ImprovementGUID: 1483
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18:07:57:306OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000074, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:306OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#00000075, [Empire18]; ImprovementName: PlanetImprovementScience1; TargetGUID: 1041; ImprovementGUID: 1484
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18:07:57:306OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000076, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
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18:07:57:307OrderSTACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnImprovement#00000077, [Empire19]; ImprovementName: PlanetImprovementIndustry1; TargetGUID: 1044; ImprovementGUID: 1485
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18:07:57:307OrderSTACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000078, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
 at Log in :line 0
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18:07:57:307OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000079, Ticket: 00000035
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18:07:57:397GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
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18:07:57:397OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000007A, Ticket: 00000036
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18:07:57:398GameplaySTACK[Population] Adding 0 AffinityVampirilis on the mothership #1053, not on a planet directly.
 at AddPopulation in :line 0
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18:07:57:398GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
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18:07:57:398OrderSTACK[Order] OrderExecuteCommandsWaitingForHomeSystem::DepartmentOfTheInterior/OrderExecuteCommandsWaitingForHomeSystem#0000007C, [Empire0]
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18:07:57:418OrderSTACK[Order] OrderUpdateAutoImprovements::GameServer/OrderUpdateAutoImprovements#0000007D, ColonizedStarSystemGUID: 1486, StarSystemImprovementsGuidToRemove: GameEntityGUID[], StarSystemImprovementsGuidToAdd: GameEntityGUID[], StarSystemImprovementsToAdd: Amplitude.StaticString[]
 at Log in :line 0
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18:07:57:479GameClientSTACKGameClientState_Turn_BeginEventDispatch
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18:07:57:479GameClientSTACKGameClientState_Turn_BeginEventDispatched
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 at Update in :line 0
 at LateUpdate in :line 0
18:07:57:501PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","questid":1323,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:07:57.409"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:57:663GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:07:57:707AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:57:803AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:57:906AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:57:944AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:017AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:050PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByMotherships","category":"VictoryCondition","subcategory":"Elimination","questid":1324,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:07:57.884"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:58:051AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:085AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:122AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:122AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:158AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:197AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:231AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:266AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:302AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:339AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:376AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:412AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:449AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:520AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:556AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:967AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:58:988PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder3","category":"Deeds","subcategory":"Wonder","questid":1326,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:07:58.463"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:58:988GameplaySTACKDisposing Ship#0
 at Dispose in :line 0
 at Finalize in :line 0
18:07:58:988GameplaySTACKDisposing Ship#0
 at Dispose in :line 0
 at Finalize in :line 0
18:07:58:988GameplaySTACKDisposing Ship#0
 at Dispose in :line 0
 at Finalize in :line 0
18:07:58:988GameplaySTACKDisposing Ship#0
 at Dispose in :line 0
 at Finalize in :line 0
18:07:59:012AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:048AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:090AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:118AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:152AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:185AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:213AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:249AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:312AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:353AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:353AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:382AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:439AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:440AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:468AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:469AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:494AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:525PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage3_C","category":"Deeds","subcategory":"Regular","questid":1334,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:07:59.355"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:59:525AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:525AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:557AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:557AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:593AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:593AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:593AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:637AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:637AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:663AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:696AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:696AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:696AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:905AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:905AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:905AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:905AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:905AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:906AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:906AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:906AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:906AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:906AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:906AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:906AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:932AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:957AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:957AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:07:59:981AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:00:051PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByBailif","category":"VictoryCondition","subcategory":"Elimination","questid":1342,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:07:59.950"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:00:051AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:00:051AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:00:083AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:00:083AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:00:122AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:00:122AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:00:122AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:00:368AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:00:661GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:00:686PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"VampirilisQuest-Chapter0","category":"MajorQuest","subcategory":"","questid":1350,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:00.454"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:00:786AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:00:829GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:00:830GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:01:178AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:01:207AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:01:279PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder1","category":"Deeds","subcategory":"Wonder","questid":1351,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:01.170"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:01:279AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:01:464AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:01:465AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:01:596AISTACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:01:596AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:02:239PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","questid":1359,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:01.697"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:02:239AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:02:239AISTACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:02:433AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:02:434AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:02:539AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:02:576AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:02:613AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:02:649AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:02:801PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder2","category":"Deeds","subcategory":"Wonder","questid":1367,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:02.623"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:03:066AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:177AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:294AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:334PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder4","category":"Deeds","subcategory":"Wonder","questid":1376,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:03.155"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:03:560AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:599AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:636AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:674AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:750AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:750AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:750AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:750AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:787AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:03:869PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage2_A","category":"Deeds","subcategory":"Regular","questid":1384,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:03.686"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:04:000AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:04:000AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:04:000AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:04:000AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:04:000AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:04:000AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:04:364PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage4_C","category":"Deeds","subcategory":"Regular","questid":1393,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:04.243"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:04:933PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage3_A","category":"Deeds","subcategory":"Regular","questid":1407,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:04.744"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:06:053PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage5_A","category":"Deeds","subcategory":"Regular","questid":1417,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:05.316"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:06:630PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage5_C","category":"Deeds","subcategory":"Regular","questid":1425,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:06.465"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:07:177PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage2_C","category":"Deeds","subcategory":"Regular","questid":1433,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:07.006"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:07:738PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage4_C","category":"Deeds","subcategory":"Regular","questid":1441,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:07.566"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:08:295PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_Vampirilis01","category":"Tutorial","subcategory":"EXPERT","questid":1457,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:08.114"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:08:08:927AISTACK[AI0] [Event]Remove 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:08:927AISTACK[AI0] [Event]Remove
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:08:927AISTACK[AI0] [Event]keep 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:08:928AISTACK[AI0] [Event]keep
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:09:079AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:079AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:079AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:079AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:079AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:079AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:647GameplaySTACKDisposing Ship#1073741834
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at SynchronizeShipDesignLayout in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:647GameplaySTACKDisposing Ship#1073741834
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at SynchronizeShipDesignLayout in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:673GameplaySTACKDisposing Ship#1073741834
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at SynchronizeShipDesignLayout in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:701GameplaySTACKDisposing Ship#2147483657
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at SynchronizeShipDesignLayout in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:701GameplaySTACKDisposing Ship#1073741834
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at SynchronizeShipDesignLayout in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:701GameplaySTACKDisposing Ship#1073741834
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at SynchronizeShipDesignLayout in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:722GameplaySTACKDisposing Ship#1073741834
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at SynchronizeShipDesignLayout in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:722GameplaySTACKDisposing Ship#2147483657
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at SynchronizeShipDesignLayout in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:722GameplaySTACKDisposing Ship#2147483657
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at SynchronizeShipDesignLayout in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:09:722GameplaySTACKDisposing Ship#1073741834
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18:08:09:754GameplaySTACKDisposing Ship#2147483657
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18:08:09:754GameplaySTACKDisposing Ship#1073741834
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18:08:09:780GameplaySTACKDisposing Ship#1073741834
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18:08:09:780GameplaySTACKDisposing Ship#4294967305
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18:08:09:780GameplaySTACKDisposing Ship#4294967305
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18:08:09:780GameplaySTACKDisposing Ship#2147483657
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18:08:09:780GameplaySTACKDisposing Ship#2147483657
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18:08:09:805GameplaySTACKDisposing Ship#4294967305
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18:08:09:805GameplaySTACKDisposing Ship#2147483657
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18:08:09:805GameplaySTACKDisposing Ship#2147483657
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18:08:09:805GameplaySTACKDisposing Ship#4294967305
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18:08:09:837GameplaySTACKDisposing Ship#4294967305
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18:08:09:837GameplaySTACKDisposing Ship#8589934601
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18:08:09:837GameplaySTACKDisposing Ship#8589934601
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18:08:09:837GameplaySTACKDisposing Ship#4294967305
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18:08:09:872GameplaySTACKDisposing Ship#8589934601
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18:08:09:872GameplaySTACKDisposing Ship#8589934601
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18:08:09:872GameplaySTACKDisposing Ship#8589934601
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18:08:09:872GameplaySTACKDisposing Ship#4294967305
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18:08:09:907GameplaySTACKDisposing Ship#8589934601
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18:08:09:907GameplaySTACKDisposing Ship#17179869193
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18:08:09:907GameplaySTACKDisposing Ship#8589934601
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18:08:09:907GameplaySTACKDisposing Ship#17179869193
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18:08:09:907GameplaySTACKDisposing Ship#17179869193
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18:08:09:942GameplaySTACKDisposing Ship#34359738377
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18:08:09:942GameplaySTACKDisposing Ship#17179869193
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18:08:10:019GameplaySTACKDisposing Ship#68719476744
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18:08:10:019GameplaySTACKDisposing Ship#34359738377
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18:08:10:019GameplaySTACKDisposing Ship#68719476744
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18:08:10:053GameplaySTACKDisposing Ship#137438953481
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18:08:10:054GameplaySTACKDisposing Ship#68719476744
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18:08:10:054GameplaySTACKDisposing Ship#68719476744
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18:08:10:092GameplaySTACKDisposing Ship#68719476744
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18:08:10:092GameplaySTACKDisposing Ship#137438953481
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18:08:10:092GameplaySTACKDisposing Ship#68719476744
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18:08:10:092GameplaySTACKDisposing Ship#137438953481
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18:08:10:092GameplaySTACKDisposing Ship#137438953481
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18:08:10:128GameplaySTACKDisposing Ship#137438953481
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18:08:10:128GameplaySTACKDisposing Ship#137438953481
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18:08:10:128GameplaySTACKDisposing Ship#137438953481
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18:08:10:165DefaultSTACKEnd of AI begin turn: Running
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18:08:10:212GameClientSTACKGameClientState_Turn_Begin
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18:08:11:208GameClientSTACKGameClientState_Introduction
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18:08:11:208DefaultSTACKGameClientState_IntroductionVideo.
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18:08:11:208DefaultSTACKPlaying introduction video 'D:/steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Vampirilis_Intro.mp4'...
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18:08:11:313PrismSTACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayVampirilis","customFaction":"False","playerCount":8,"galaxySize":"Large","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"Advanced","sessionMode":"Single","isNewGame":"True","isAutoTest":"False","IsModded":"False","gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:08:11.198"}
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18:08:15:569GameClientSTACKGameClientState_Turn_Main
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18:08:15:626GameplaySTACKIVisibilityService.AllowSendOrders(True)
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18:08:15:626GameServerSTACKGameServerState_Turn_Main
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18:08:15:626AISTACKChange AI client state from None to Playing.
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18:08:15:626OrderSTACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000007F
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18:08:15:626OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000080, Ticket: 00000037
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18:08:15:626AISTACK[AI0] [Event]Remove 0 events
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18:08:15:626AISTACK[AI0] [Event]Remove
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18:08:15:626AISTACK[AI0] [Event]keep 109 events
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18:08:15:626AISTACK[AI0] [Event]keep EventHappinessStatusChanged,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,
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18:08:15:725OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000081, Ticket: 00000038
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18:08:15:725GameplaySTACKfleet action with feedback 1 started : ETA 48.3165969848633
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18:08:15:725OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000083, Ticket: 0000003A, [Empire1], ExpeditionFleetAction#1 GameEntity: 1086 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic02 on Hadar I(Planet 0) (Curiosity)
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18:08:15:725OrderSTACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000084, Ticket: 0000003B, [Empire1]: StarSystemGUID: 989, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
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18:08:15:725OrderSTACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000085, Ticket: 0000003C, [Empire1]
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18:08:15:725DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
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18:08:15:725DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
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18:08:15:725AISTACKStart 116 order messages treatment (delayed over 0ms).
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:725GameplaySTACKDisposing Ship#1
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18:08:15:726AISTACKEnd order messages treatement.
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18:08:15:873OrderSTACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000091, Ticket: 00000048, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1496, ResourceStocks: ConstructionResourceStock[]
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18:08:15:873GameplaySTACKfleet action with feedback 1 started : ETA 48.480094909668
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18:08:15:873OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000093, Ticket: 0000004A, [Empire2], ExpeditionFleetAction#1 GameEntity: 1097 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly19 on Maaz I(Planet 0) (Curiosity)
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18:08:15:873OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000094, Ticket: 0000004B, [Empire2], GoToFleetAction#2 GameEntity: 1100 State: WaitingForInitialization Context: Path: 40->39, Path: Path: 40->39
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18:08:15:873OrderSTACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000095, Ticket: 0000004C, [Empire2]: StarSystemGUID: 992, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
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18:08:15:873OrderSTACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000096, Ticket: 0000004D, [Empire2]
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18:08:15:903OrderSTACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000A1, Ticket: 00000058, [Empire2], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment5Unfallen, ConstructionGameEntityGUID: 1501, ResourceStocks: ConstructionResourceStock[]
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18:08:15:903OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A3, Ticket: 0000005A, [Empire3], GoToFleetAction#1 GameEntity: 1121 State: WaitingForInitialization Context: Path: 104->105, Path: Path: 104->105
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18:08:15:903GameplaySTACKfleet action with feedback 2 started : ETA 48.5139846801758
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18:08:15:903OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A4, Ticket: 0000005B, [Empire3], ExpeditionFleetAction#2 GameEntity: 1131 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic01 on Asellus II(Planet 1) (Curiosity)
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18:08:15:903OrderSTACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000A5, Ticket: 0000005C, [Empire3]: StarSystemGUID: 995, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
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18:08:15:903OrderSTACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A6, Ticket: 0000005D, [Empire3]
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18:08:15:921OrderSTACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000B2, Ticket: 00000069, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1507, ResourceStocks: ConstructionResourceStock[]
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18:08:15:943OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B4, Ticket: 0000006B, [Empire4], GoToFleetAction#1 GameEntity: 1144 State: WaitingForInitialization Context: Path: 97->98, Path: Path: 97->98
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18:08:15:943GameplaySTACKfleet action with feedback 2 started : ETA 48.5558776855469
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18:08:15:943OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B5, Ticket: 0000006C, [Empire4], ExpeditionFleetAction#2 GameEntity: 1139 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury01 on Cygnus II(Planet 1) (Curiosity)
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18:08:15:943OrderSTACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000B6, Ticket: 0000006D, [Empire4]: StarSystemGUID: 998, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
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18:08:15:943OrderSTACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B7, Ticket: 0000006E, [Empire4]
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18:08:15:967OrderSTACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000C3, Ticket: 0000007A, [Empire4], ConstructibleElementName: TechnologyDefinitionScienceAndExploration25TimeLords, ConstructionGameEntityGUID: 1513, ResourceStocks: ConstructionResourceStock[]
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18:08:15:967OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C5, Ticket: 0000007C, [Empire5], GoToFleetAction#1 GameEntity: 1163 State: WaitingForInitialization Context: Path: 45->46, Path: Path: 45->46
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18:08:15:991OrderSTACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000000C6, Ticket: 0000007D, [Empire5]
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18:08:16:024GameplaySTACKfleet action with feedback 2 started : ETA 48.6236801147461
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18:08:16:024OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C7, Ticket: 0000007E, [Empire5], ExpeditionFleetAction#2 GameEntity: 1160 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic02 on Yisel II(Planet 1) (Curiosity)
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18:08:16:024GameplaySTACKfleet action with feedback 3 started : ETA 48.6256942749023
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18:08:16:024OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C8, Ticket: 0000007F, [Empire5], ExpeditionFleetAction#3 GameEntity: 1168 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly10 on Yisel III(Planet 2) (Curiosity)
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18:08:16:024OrderSTACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000C9, Ticket: 00000080, [Empire5]: StarSystemGUID: 1001, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
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18:08:16:055OrderSTACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000D5, Ticket: 0000008C, [Empire5], ConstructibleElementName: TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID: 1519, ResourceStocks: ConstructionResourceStock[]
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18:08:16:056GameplaySTACKfleet action with feedback 1 started : ETA 48.6555938720703
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18:08:16:056OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D7, Ticket: 0000008E, [Empire6], ExpeditionFleetAction#1 GameEntity: 1183 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly06 on Zhuyin III(Planet 2) (Curiosity)
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18:08:16:056GameplaySTACKfleet action with feedback 2 started : ETA 48.6565933227539
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18:08:16:056OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D8, Ticket: 0000008F, [Empire6], ExpeditionFleetAction#2 GameEntity: 1180 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly20 on Zhuyin III(Planet 2) (Curiosity)
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18:08:16:090OrderSTACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000D9, Ticket: 00000090, [Empire6]: StarSystemGUID: 1004, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
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18:08:16:090OrderSTACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000DA, Ticket: 00000091, [Empire6]
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18:08:16:123OrderSTACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000E5, Ticket: 0000009C, [Empire6], ConstructibleElementName: TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID: 1524, ResourceStocks: ConstructionResourceStock[]
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18:08:16:161GameplaySTACKfleet action with feedback 1 started : ETA 48.7563171386719
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18:08:16:161OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E7, Ticket: 0000009E, [Empire7], ExpeditionFleetAction#1 GameEntity: 1203 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly09 on Zaines I(Planet 0) (Curiosity)
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18:08:16:161OrderSTACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000E8, Ticket: 0000009F, [Empire7]: StarSystemGUID: 1007, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:162OrderSTACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E9, Ticket: 000000A0, [Empire7]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:196OrderSTACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000F5, Ticket: 000000AC, [Empire7], ConstructibleElementName: TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID: 1530, ResourceStocks: ConstructionResourceStock[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:196OrderSTACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000F6, [Empire1]: System #989
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:233GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:234OrderSTACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000F7, [Empire2]: System #992
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:234OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F8, Ticket: 000000AD, [Empire2], MoveToFleetAction#3 GameEntity: 1100 State: WaitingForInitialization Context: EntityActionContext_Movement, 40->39 (Cost: 5) from 0 to 0.7461953.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:234OrderSTACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000F9, [Empire3]: System #995
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:267OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FA, Ticket: 000000AE, [Empire3], MoveToFleetAction#3 GameEntity: 1121 State: WaitingForInitialization Context: EntityActionContext_Movement, 104->105 (Cost: 3.440817) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:267OrderSTACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000FB, [Empire4]: System #998
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:267OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FC, Ticket: 000000AF, [Empire4], MoveToFleetAction#3 GameEntity: 1144 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->98 (Cost: 5) from 0 to 0.5676481.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:301OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FD, Ticket: 000000B0, [Empire5], MoveToFleetAction#4 GameEntity: 1163 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 5) from 0 to 0.6520578.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:301OrderSTACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000FE, [Empire5]: System #1001
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:301OrderSTACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000FF, [Empire6]: System #1004
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:340OrderSTACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000100, [Empire7]: System #1007
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:422GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:538AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:16:579AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:16:579AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:16:579AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:16:579AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:16:579AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:16:579AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:16:697GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:16:978AISTACKStart 16 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:16:978AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:17:016DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:17:016OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:17:017AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:17:017OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:17:017AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:17:017DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:17:017OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:17:017AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:766GameplaySTACKfleet action with feedback 1 finished : ETA 48.3165969848633, Game.Time 49.3493881225586, true ETA 49.3165969848633
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:766OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000104, [Empire1], Entity index: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:766QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:820OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000105, Ticket: 000000C1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:820OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000106, Ticket: 000000C2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:820OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000107, Ticket: 000000C3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:937GameplaySTACKfleet action with feedback 1 finished : ETA 48.480094909668, Game.Time 49.5289459228516, true ETA 49.480094909668
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:937GameplaySTACKfleet action with feedback 2 finished : ETA 48.5139846801758, Game.Time 49.5289459228516, true ETA 49.5139846801758
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:937OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000108, [Empire2], Entity index: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:937GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:938AISTACK[AI0] [Event]Remove 109 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:18:938AISTACK[AI0] [Event]Remove EventHappinessStatusChanged,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:18:938AISTACK[AI0] [Event]keep 113 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:18:938AISTACK[AI0] [Event]keep EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventCuriosityDiscoveredWithFleet,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:18:977GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:977OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000109, [Empire3], Entity index: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:977QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:977OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000010A, Ticket: 000000C4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:18:977OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000010B, Ticket: 000000C5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:016OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000010C, Ticket: 000000C6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:016OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000010D, Ticket: 000000C7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:016OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000010E, Ticket: 000000C8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:016OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000010F, Ticket: 000000C9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:190GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:359AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:19:359AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:19:359AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:19:359AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:19:359AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:19:360AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:19:533GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:591GameplaySTACKfleet action with feedback 2 finished : ETA 48.5558776855469, Game.Time 50.1736602783203, true ETA 49.5558776855469
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:591GameplaySTACKfleet action with feedback 3 finished : ETA 48.6256942749023, Game.Time 50.1736602783203, true ETA 49.6256942749023
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:591GameplaySTACKfleet action with feedback 2 finished : ETA 48.6236801147461, Game.Time 50.1736602783203, true ETA 49.6236801147461
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:591GameplaySTACKfleet action with feedback 2 finished : ETA 48.6565933227539, Game.Time 50.1746597290039, true ETA 49.6565933227539
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:591GameplaySTACKfleet action with feedback 1 finished : ETA 48.6555938720703, Game.Time 50.1746597290039, true ETA 49.6555938720703
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:591GameplaySTACKfleet action with feedback 1 finished : ETA 48.7563171386719, Game.Time 50.1746597290039, true ETA 49.7563171386719
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:591OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000110, [Empire3], Entity index: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:647OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000111, [Empire4], Entity index: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:647QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:704OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000112, [Empire5], Entity index: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:760OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000113, [Empire5], Entity index: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:760QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:760AISTACKStart 16 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:19:760AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:19:817OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000114, [Empire6], Entity index: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:818OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000115, [Empire6], Entity index: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:818OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000116, [Empire7], Entity index: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:876OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000117, [Empire3], Entity index: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000118, Ticket: 000000CA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000119, Ticket: 000000CB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000011A, Ticket: 000000CC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000011B, Ticket: 000000CD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877GameplaySTACKfleet action with feedback 2 started : ETA 52.4625396728516
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011C, Ticket: 000000D0, [Empire1], ExpeditionFleetAction#2 GameEntity: 1086 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury04 on Hadar I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877GameplaySTACKfleet action with feedback 4 started : ETA 52.4635391235352
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011D, Ticket: 000000D2, [Empire2], ExpeditionFleetAction#4 GameEntity: 1097 State: WaitingForInitialization Context: Curiosity_PlanetAnomalyGuardian on Maaz IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877GameplaySTACKfleet action with feedback 4 started : ETA 52.4645385742188
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:877OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011E, Ticket: 000000D5, [Empire3], ExpeditionFleetAction#4 GameEntity: 1131 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury01 on Asellus II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933GameplaySTACKfleet action with feedback 3 started : ETA 52.5193786621094
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011F, Ticket: 000000DB, [Empire6], ExpeditionFleetAction#3 GameEntity: 1180 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Zhuyin IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000120, Ticket: 000000DE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000121, Ticket: 000000DF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:933OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000122, Ticket: 000000E0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:934OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000123, Ticket: 000000E1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:934OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000124, [Empire2], Entity index: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:934OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000125, Ticket: 000000E2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:934OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000126, Ticket: 000000E3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:985OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000127, Ticket: 000000E4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:19:985OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000128, Ticket: 000000E5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:20:043OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000129, [Empire4], Entity index: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:20:043OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012A, [Empire5], Entity index: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:21:718AISTACK[AI0] [Event]Remove 113 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:21:718AISTACK[AI0] [Event]Remove EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventCuriosityDiscoveredWithFleet,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:21:718AISTACK[AI0] [Event]keep 72 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:21:718AISTACK[AI0] [Event]keep EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:21:772GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:057GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:222AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:22:222AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:22:222AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:22:222AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:22:222AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:22:222AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:22:338GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:559OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:560AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:560DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:560OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:560AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:560AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:22:560AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:22:889GameplaySTACKfleet action with feedback 2 finished : ETA 52.4625396728516, Game.Time 53.4724349975586, true ETA 53.4625396728516
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:889GameplaySTACKfleet action with feedback 4 finished : ETA 52.4635391235352, Game.Time 53.4724349975586, true ETA 53.4635391235352
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:889GameplaySTACKfleet action with feedback 4 finished : ETA 52.4645385742188, Game.Time 53.4734268188477, true ETA 53.4645385742188
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:889OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012B, [Empire1], Entity index: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:889QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:946GameplaySTACKfleet action with feedback 3 finished : ETA 52.5193786621094, Game.Time 53.5222930908203, true ETA 53.5193786621094
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:946OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012C, [Empire2], Entity index: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:946OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012D, [Empire3], Entity index: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:946QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:946OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012E, [Empire6], Entity index: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:22:946QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:24:488AISTACK[AI0] [Event]Remove 72 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:24:488AISTACK[AI0] [Event]Remove EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:24:489AISTACK[AI0] [Event]keep 8 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:24:489AISTACK[AI0] [Event]keep EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityGuardian,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:24:543GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:24:818GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:24:985AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:24:985AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:24:985AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:24:985AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:24:985AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:24:985AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:25:099GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:262DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:262OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:262AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:262GameplaySTACKfleet action with feedback 3 started : ETA 57.8470153808594
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:262OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012F, Ticket: 000000F5, [Empire1], ExpeditionFleetAction#3 GameEntity: 1086 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly18 on Hadar III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:262OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263GameplaySTACKfleet action with feedback 5 started : ETA 57.8509979248047
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000130, Ticket: 000000FA, [Empire3], ColonizeFleetAction#5 GameEntity: 1121 State: WaitingForInitialization Context: Ainae IV(Planet 3) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:25:263AISTACKStart 15 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:25:263AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:28:323GameplaySTACKfleet action with feedback 3 finished : ETA 57.8470153808594, Game.Time 58.8617630004883, true ETA 58.8470153808594
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:323GameplaySTACKfleet action with feedback 5 finished : ETA 57.8509979248047, Game.Time 58.8627471923828, true ETA 58.8509979248047
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:324OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000132, [Empire1], Entity index: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:324OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000133, [Empire3], Entity index: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:324GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:324GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:324GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:324GameplaySTACKDisposing Ship#1123
 at Dispose in :line 0
 at Dispose in :line 0
 at DestroyShip in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:325GameplaySTACKDisposing Ship#1472
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at DisposeUnusedShipDesignIFN in :line 0
 at NotifyShipDesignUsageCountDecreased in :line 0
 at set_UsageCount in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at DestroyShip in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:325OrderSTACK[Order] OrderUpdateAutoImprovements::GameServer/OrderUpdateAutoImprovements#00000134, ColonizedStarSystemGUID: 1534, StarSystemImprovementsGuidToRemove: GameEntityGUID[], StarSystemImprovementsGuidToAdd: GameEntityGUID[], StarSystemImprovementsToAdd: Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:325AISTACK[AI0] [MainState] Send the AI Signal ReturnToRunning
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:28:325AISTACK[AI0] [Event]Remove 8 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:28:325AISTACK[AI0] [Event]Remove EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityGuardian,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:28:325AISTACK[AI0] [Event]keep 46 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:28:325AISTACK[AI0] [Event]keep EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:28:360GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:360AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:612GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:28:783AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:28:783AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:28:783AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:28:783AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:28:783AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:28:783AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:28:953GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:011AISTACK[AI0] Cancel task 114 : can find context 1121 : for empire 3
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:29:121AISTACK[AI0] Cancel fleet mission 91 for empire 966 without fleetinsance :(
 at ChangeStatus in :line 0
 at CheckMissionStatus in :line 0
 at WaitingForCompletionUpdate in :line 0
 at UpdateActuators in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:29:178AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:178AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:29:179AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:29:442GUISTACKSame highlight registered several times?
 at CreateHighlights in :line 0
 at TutorialPopupPanel_OnTutorialPageChangedCb in :line 0
 at set_PageIndex in :line 0
 at StepSelector_PageSelected in :line 0
 at OnStepPickedCb in :line 0
 at Setup in :line 0
 at SetupPages in :line 0
 at Bind in :line 0
 at UpdateDisplayedTutorial in :line 0
 at QuestJournal_QuestVisibilityChange in :line 0
 at SetQuestAutomaticVisible in :line 0
 at UpdateTutorialVisibility in :line 0
 at UpdateTutorialsVisibility in :line 0
 at TutorialManagementService_KeyCollectionUpdated in :line 0
 at Update in :line 0
18:08:29:443AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:443AISTACK[AI0] [MainState] Send the AI Signal ReturnToRunning
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:29:443AISTACK[AI0] [Event]Remove 46 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:29:443AISTACK[AI0] [Event]Remove EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:29:443AISTACK[AI0] [Event]keep 5 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:29:443AISTACK[AI0] [Event]keep EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTutorialPageOpened,EventTutorialPageOpened,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:08:29:481GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:520AudioSTACKAudio bank G_Dialog_Vodyani has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at set_factionAffinity in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:08:29:672GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:29:824AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:29:824AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:29:824AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:29:824AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:29:824AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:29:824AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:29:928GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:138OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:139AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:08:30:139AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:30:139AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:08:57:398DefaultSTACKChanging display settings to 1920x1080, 60Hz...
 at ChangeDisplaySettings in :line 0
 at OnApplyCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:08:57:398DefaultSTACK... switching to 1920x1080 (60) FullscreenWindow...
 at ChangeDisplaySettings in :line 0
 at OnApplyCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:09:00:246DefaultSTACKResolution has been changed.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:09:00:246DefaultSTACKCameraManager.VideoSettingsService_ResolutionChange.
 at VideoSettingsService_ResolutionChange in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:09:00:246DefaultSTACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.
 at VideoSettingsService_ResolutionChange in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:09:00:246AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at VideoOptionsService_ResolutionChange in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:09:00:246AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at VideoOptionsService_ResolutionChange in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:09:00:246DefaultSTACKVideoStateManager : Device lost
 at LateUpdate in :line 0
18:09:00:246HxFxSTACKRelease ComputeBuffer
 at ReserveComputeBuffer in :line 0
 at ResizeComputeBuffer in :line 0
 at RenderGlyphs in :line 0
 at RenderRequestedGlyphs in :line 0
 at PrepareGlyphs in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
18:09:00:404DefaultSTACKVideoStateManager : Device is no longer lost
 at LateUpdate in :line 0
18:09:02:180RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x43c62fd).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ApplyTutorialMode in :line 0
 at OnApplyConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:09:04:998GUISTACKSame highlight registered several times?
 at CreateHighlights in :line 0
 at TutorialPopupPanel_OnTutorialPageChangedCb in :line 0
 at set_PageIndex in :line 0
 at StepSelector_PageSelected in :line 0
 at OnStepPickedCb in :line 0
 at Setup in :line 0
 at SetupPages in :line 0
 at Bind in :line 0
 at UpdateDisplayedTutorial in :line 0
 at QuestJournal_QuestVisibilityChange in :line 0
 at SetQuestAutomaticVisible in :line 0
 at UpdateTutorialVisibility in :line 0
 at UpdateTutorialsVisibility in :line 0
 at TutorialManagementService_KeyCollectionUpdated in :line 0
 at Update in :line 0
18:09:20:822GameplaySTACKfleet action with feedback 2 started : ETA 113.408157348633
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:20:822OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013A, Ticket: 0000011C, [Empire0], ExpeditionFleetAction#2 GameEntity: 1064 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury07 on Birius IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:23:865GameplaySTACKfleet action with feedback 2 finished : ETA 113.408157348633, Game.Time 114.449195861816, true ETA 114.408157348633
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:23:865OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000013B, [Empire0], Entity index: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:23:865QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at TerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:23:936OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000013C, Ticket: 0000011D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:23:936AISTACK[AI0] [MainState] Send the AI Signal ReturnToRunning
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:23:936AISTACK[AI0] [Event]Remove 5 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:23:936AISTACK[AI0] [Event]Remove EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTutorialPageOpened,EventTutorialPageOpened,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:23:936AISTACK[AI0] [Event]keep 16 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:23:937AISTACK[AI0] [Event]keep EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:23:979GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:23:979OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000013D, Ticket: 0000011E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:23:979OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000013E, Ticket: 0000011F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:23:979AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:23:979OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000140, Ticket: 00000120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:059PrismSTACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:09:23.833"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:09:24:210GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:368AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:24:368AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:24:368AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:24:369AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:24:369AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:24:369AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:24:529GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:731PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_LuxuryResources00","category":"Tutorial","subcategory":"Advanced","questid":1538,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:09:24.479"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:09:24:731DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:731OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:24:732AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:24:732AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:25:338PrismSTACKQuest Finished: {"turn":0,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","state":"Completed","questid":1323,"choiceIndex":-1,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:09:25.097"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:09:26:654AISTACK[AI0] [Event]Remove 16 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:26:654AISTACK[AI0] [Event]Remove EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:26:654AISTACK[AI0] [Event]keep 10 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:26:654AISTACK[AI0] [Event]keep EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:26:706GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:26:959GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:112AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:27:112AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:27:112AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:27:112AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:27:112AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:27:112AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:27:218GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:373GUISTACKSame highlight registered several times?
 at CreateHighlights in :line 0
 at TutorialPopupPanel_OnTutorialPageChangedCb in :line 0
 at set_PageIndex in :line 0
 at StepSelector_PageSelected in :line 0
 at OnStepPickedCb in :line 0
 at Setup in :line 0
 at SetupPages in :line 0
 at Bind in :line 0
 at UpdateDisplayedTutorial in :line 0
 at QuestJournal_QuestVisibilityChange in :line 0
 at SetQuestAutomaticVisible in :line 0
 at UpdateTutorialVisibility in :line 0
 at UpdateTutorialsVisibility in :line 0
 at TutorialManagementService_KeyCollectionUpdated in :line 0
 at Update in :line 0
18:09:27:373AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:406DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:406OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:406AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:406OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:406AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:406DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:406DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:27:407AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:27:408AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:40:857GUISTACKSame highlight registered several times?
 at CreateHighlights in :line 0
 at TutorialPopupPanel_OnTutorialPageChangedCb in :line 0
 at set_PageIndex in :line 0
 at SetupPages in :line 0
 at Bind in :line 0
 at UpdateDisplayedTutorial in :line 0
 at QuestJournal_QuestVisibilityChange in :line 0
 at SetQuestAutomaticVisible in :line 0
 at UpdateTutorialVisibility in :line 0
 at UpdateTutorialsVisibility in :line 0
 at TutorialManagementService_KeyCollectionUpdated in :line 0
 at Update in :line 0
18:09:40:857OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000142, Ticket: 0000013B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:40:857AISTACK[AI0] [MainState] Send the AI Signal ReturnToRunning
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:40:857AISTACK[AI0] [Event]Remove 10 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:40:857AISTACK[AI0] [Event]Remove EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:40:857AISTACK[AI0] [Event]keep 9 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:40:857AISTACK[AI0] [Event]keep EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:40:912GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:40:912OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000143, Ticket: 0000013C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:40:912OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000144, Ticket: 0000013D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:40:912AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:000PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_LuxuryResources01","category":"Tutorial","subcategory":"Advanced","questid":1539,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:09:40.835"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:09:41:040GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:117AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:41:117AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:41:117AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:41:117AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:41:117AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:41:117AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:41:173GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:378DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:41:379AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:41:380AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:41:453PrismSTACKQuest Finished: {"turn":0,"questName":"Tutorial_LuxuryResources00","category":"Tutorial","subcategory":"Advanced","state":"Completed","questid":1538,"choiceIndex":-1,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:09:41.389"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:09:43:372AISTACK[AI0] [Event]Remove 9 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:43:372AISTACK[AI0] [Event]Remove EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:43:372AISTACK[AI0] [Event]keep 3 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:43:372AISTACK[AI0] [Event]keep EventQuestUpdated,EventQuestCompleted,EventTutorialPageOpened,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:43:385GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:467GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:529AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:43:529AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:43:529AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:43:529AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:43:529AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:43:529AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:43:576GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:769DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:769OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:769AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:769OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:769AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:769DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:769DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:769OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:769AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:769DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:43:770AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:43:770AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:45:912GUISTACKSame highlight registered several times?
 at CreateHighlights in :line 0
 at TutorialPopupPanel_OnTutorialPageChangedCb in :line 0
 at set_PageIndex in :line 0
 at StepSelector_PageSelected in :line 0
 at OnStepPickedCb in :line 0
 at Setup in :line 0
 at SetupPages in :line 0
 at Bind in :line 0
 at UpdateDisplayedTutorial in :line 0
 at QuestJournal_QuestVisibilityChange in :line 0
 at SetQuestAutomaticVisible in :line 0
 at UpdateTutorialVisibility in :line 0
 at UpdateTutorialsVisibility in :line 0
 at TutorialManagementService_KeyCollectionUpdated in :line 0
 at Update in :line 0
18:09:54:039OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000147, Ticket: 00000158, [Empire0], GoToFleetAction#3 GameEntity: 1064 State: WaitingForInitialization Context: Path: 75->69, Path: Path: 75->69
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:039AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:039AISTACK[AI0] [MainState] Send the AI Signal ReturnToRunning
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:54:039AISTACK[AI0] [Event]Remove 3 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:54:039AISTACK[AI0] [Event]Remove EventQuestUpdated,EventQuestCompleted,EventTutorialPageOpened,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:54:039AISTACK[AI0] [Event]keep 6 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:54:039AISTACK[AI0] [Event]keep EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:54:089GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:347GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:499AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:54:499AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:54:499AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:54:499AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:54:499AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:54:499AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:54:603GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:659OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000149, Ticket: 00000159, [Empire0], MoveToFleetAction#4 GameEntity: 1064 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->69 (Cost: 2.5) from 0 to 0.1162456.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:758AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:759DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:759OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:759AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:54:759AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:54:759AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:56:703AISTACK[AI0] [Event]Remove 6 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:56:704AISTACK[AI0] [Event]Remove EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:56:704AISTACK[AI0] [Event]keep 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:56:704AISTACK[AI0] [Event]keep
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:09:56:754GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:026GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:187AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:57:187AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:57:187AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:57:187AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:57:187AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:57:187AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:57:298GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:460AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:461OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:461AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:461DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:461OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:461AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:461DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:461OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:461AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:09:57:461AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:57:461AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:09:58:104OrderSTACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000014B, [Empire0], Entity index: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:03:305OrderSTACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014C, [Empire0], SleepFleetAction#5 GameEntity: 1061 State: WaitingForInitialization Context: null
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:05:967OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000014D, Ticket: 00000174
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:05:967GUISTACKSame highlight registered several times?
 at CreateHighlights in :line 0
 at TutorialPopupPanel_OnTutorialPageChangedCb in :line 0
 at set_PageIndex in :line 0
 at StepSelector_PageSelected in :line 0
 at OnStepPickedCb in :line 0
 at Setup in :line 0
 at SetupPages in :line 0
 at Bind in :line 0
 at UpdateDisplayedTutorial in :line 0
 at QuestJournal_JournalChange in :line 0
 at OnChange in :line 0
 at Start in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:05:967AISTACK[AI0] [MainState] Send the AI Signal ReturnToRunning
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:05:967AISTACK[AI0] [Event]Remove 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:05:967AISTACK[AI0] [Event]Remove
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:05:967AISTACK[AI0] [Event]keep 5 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:05:967AISTACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:06:001GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:001OrderSTACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000014E, Ticket: 00000175
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:001OrderSTACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000014F, Ticket: 00000176
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:001AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:062PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_Vampirilis03","category":"Tutorial","subcategory":"EXPERT","questid":1540,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:10:05.941"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:06:142GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:289AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:06:289AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:06:289AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:06:289AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:06:289AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:06:289AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:06:415GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:558AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
18:10:06:558AISTACKStart 11 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:06:558AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:06:598DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:598OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:598AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:06:598AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:06:598AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:06:677PrismSTACKQuest Finished: {"turn":0,"questName":"Tutorial_Vampirilis01","category":"Tutorial","subcategory":"EXPERT","state":"Completed","questid":1457,"choiceIndex":-1,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:10:06.460"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:08:527AISTACK[AI0] [Event]Remove 5 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:08:527AISTACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:08:527AISTACK[AI0] [Event]keep 2 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:08:527AISTACK[AI0] [Event]keep EventQuestUpdated,EventQuestCompleted,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:08:558GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:08:703GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:08:800AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:08:800AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:08:800AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:08:800AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:08:800AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:08:800AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:08:854GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:033DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:033OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:033AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:033OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:033AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:033DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:033DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:033OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:033AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:09:034AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:09:034AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:13:409OrderSTACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000152, [Empire0]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:15:038OrderSTACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000153, [Empire0]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:21:807OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000154, Ticket: 00000191
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:21:807AISTACK[AI0] [MainState] Send the AI Signal ReturnToRunning
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:21:807AISTACK[AI0] [Event]Remove 2 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:21:807AISTACK[AI0] [Event]Remove EventQuestUpdated,EventQuestCompleted,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:21:807AISTACK[AI0] [Event]keep 6 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:21:807AISTACK[AI0] [Event]keep EventConstructionQueued,EventConstructionQueued,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:21:857GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:21:857AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:21:938PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_ShipDesign01","category":"Tutorial","subcategory":"EXPERT","questid":1545,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:10:21.783"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:21:976GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:043AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:22:043AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:22:043AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:22:043AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:22:043AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:22:043AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:22:134GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:177DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:177OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:177AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:177AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:22:177AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:22:301OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:301AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:301DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:22:302AISTACKStart 11 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:22:302AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:24:288AISTACK[AI0] [Event]Remove 6 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:24:288AISTACK[AI0] [Event]Remove EventConstructionQueued,EventConstructionQueued,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:24:288AISTACK[AI0] [Event]keep 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:24:288AISTACK[AI0] [Event]keep
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:24:303GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:384GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:465AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:24:465AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:24:465AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:24:465AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:24:465AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:24:465AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:24:482GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:501GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:593GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:632GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:851AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:851DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:851OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:852OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:853AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:853DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:853OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:853AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:24:853AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:24:853AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:27:445GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1470
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:10:27:445GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:10:28:566ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeMothership.ShipHull00]' for 'Arche'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
18:10:28:594GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:10:29:134GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at HideShipDesignOverviewInMilitaryScreen in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:10:29:134GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:10:29:134GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:10:29:134GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:10:29:195ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeMothership.ShipHull00]' for 'Arche'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
18:10:29:195OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000157, Ticket: 000001AC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:195AISTACK[AI0] [MainState] Send the AI Signal ReturnToRunning
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:29:195AISTACK[AI0] [Event]Remove 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:29:195AISTACK[AI0] [Event]Remove
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:29:195AISTACK[AI0] [Event]keep 6 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:29:195AISTACK[AI0] [Event]keep EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_SimpleActionExecuted,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:29:246GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:10:29:246GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:246AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:331PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_ShipDesign02","category":"Tutorial","subcategory":"ADVANCED","questid":1546,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:10:29.173"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:29:383GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:466AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:29:466AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:29:466AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:29:466AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:29:466AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:29:466AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:29:546GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:696DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:696OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:696AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:696OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:696AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:696DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:29:697AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:29:697AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:31:660AISTACK[AI0] [Event]Remove 6 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:31:660AISTACK[AI0] [Event]Remove EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_SimpleActionExecuted,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:31:660AISTACK[AI0] [Event]keep 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:31:660AISTACK[AI0] [Event]keep
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:10:31:693GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:31:873GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:31:993AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:31:993AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:31:993AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:31:993AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:31:993AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:31:993AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:32:072GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:246OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:247AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:247OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:247AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:247DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:247OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:247AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:247DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:247OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:247AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:10:32:247AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:32:247AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:10:33:263GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnModuleItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:10:36:930GUISTACKDrag-drop: finishing drag-drop on no target.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:36:930GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:36:930GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:36:930GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:37:878GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnModuleItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:10:40:389GUISTACKDrag-drop: finishing drag-drop on no target.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:40:389GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:40:389GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:40:389GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:42:157GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnModuleItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:10:43:718GUISTACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:43:718GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:43:718GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:43:719GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:10:43:765GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:10:43:765GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:10:43:765GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:00:430GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnModuleItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:04:412GUISTACKDrag-drop: finishing drag-drop on no target.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:04:412GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:04:412GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:04:412GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:17:039GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnModuleItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:18:502GUISTACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:18:502GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:18:502GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:18:502GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:18:545GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:18:545GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:18:545GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:22:670GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:22:670GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:22:670GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:25:820AudioSTACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:11:25:820GameplaySTACKDisposing Ship#0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseShipDesign in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:11:25:820GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:11:31:574GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1058
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:31:574GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:32:381ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull01]' for 'Rad'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
18:11:32:408GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:34:542GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at HideShipDesignOverviewInMilitaryScreen in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:34:542GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:34:542GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:34:542GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:34:572ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull01]' for 'Rad'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
18:11:34:604GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:41:979GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnModuleItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:43:602GUISTACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:43:602GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:43:602GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:43:602GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:43:639GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:43:640GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:43:640GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:46:409GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnModuleItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:47:321GUISTACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:47:321GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:47:321GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:47:321GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:11:47:357GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:47:357GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:47:357GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:50:343AudioSTACKAudio bank B_VAMPIRILIS_HULL_SMALL_Defense has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:11:50:343AudioSTACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:11:50:343AudioSTACKAudio bank B_VAMPIRILIS_ENGINE has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:11:50:343GameplaySTACKDisposing Ship#0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseShipDesign in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:11:50:343GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:11:54:019GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1062
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:54:019GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:54:453ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull03]' for 'Parasit'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
18:11:54:482GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:11:55:574GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at HideShipDesignOverviewInMilitaryScreen in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:55:574GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:55:574GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:55:574GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:11:55:606ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull03]' for 'Parasit'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
18:11:55:636GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:12:00:009AudioSTACKAudio bank B_VAMPIRILIS_HULL_SMALL_Civilian has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
18:12:00:009AudioSTACKAudio bank B_VAMPIRILIS_ENGINE has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
18:12:00:010GameplaySTACKDisposing Ship#0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseShipDesign in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
18:12:00:010GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
18:12:00:010GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1062
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:12:00:010GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
18:12:00:041ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull03]' for 'Parasit'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
18:12:00:067GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:12:01:407GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at Hide in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:12:14:142AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
18:12:14:193OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000015C, Ticket: 000001C9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:193DefaultSTACKCharacter '֧' 0x5A7 is not available in font SSPro-Regular
 at CheckGlyphAvailability in :line 0
 at GetGlyphPositioningInformation in :line 0
 at GlyphPositioning in :line 0
 at GetGlyphPositioning in :line 0
 at GetCharAdvance in :line 0
 at ComputeTextWidth in :line 0
 at ComputeText_ApplyWordWrapIfNecessary in :line 0
 at ComputeText in :line 0
 at set_Text in :line 0
 at SetupPages in :line 0
 at Bind in :line 0
 at UpdateDisplayedTutorial in :line 0
 at QuestJournal_JournalChange in :line 0
 at OnChange in :line 0
 at Start in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:193AISTACK[AI0] [MainState] Send the AI Signal ReturnToRunning
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:14:193AISTACK[AI0] [Event]Remove 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:14:193AISTACK[AI0] [Event]Remove
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:14:193AISTACK[AI0] [Event]keep 14 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:14:193AISTACK[AI0] [Event]keep EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:14:219GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:219AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:279PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_TechnologyScreen","category":"Tutorial","subcategory":"Expert","questid":1549,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:12:14.183"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:12:14:312GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:386AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:14:386AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:14:386AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:14:387AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:14:387AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:14:387AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:14:429AISTACK[AI0] [Important][MainState] Start decision number 20 (state: Main, turn: 0)
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:14:452GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:529DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:529OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:529AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:529OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:529AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:529AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:14:529AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:14:604DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:604DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:604OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:604AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:604DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:14:605AISTACKStart 10 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:14:605AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:16:585AISTACK[AI0] [Event]Remove 14 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:16:585AISTACK[AI0] [Event]Remove EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:16:585AISTACK[AI0] [Event]keep 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:16:585AISTACK[AI0] [Event]keep
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:16:610GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:16:765GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:16:869AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:16:869AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:16:869AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:16:869AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:16:869AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:16:869AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:16:901AISTACK[AI0] [Important][MainState] Start decision number 21 (state: Main, turn: 0)
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
18:12:16:943GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:049DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:049OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:049AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:049OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:049AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:049AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:17:049AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:17:176AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:176DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:176DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:176OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:12:17:177AISTACKStart 10 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:17:177AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:12:18:252DefaultSTACKCharacter '֧' 0x5A7 is not available in font SSPro-Regular
 at CheckGlyphAvailability in :line 0
 at GetGlyphPositioningInformation in :line 0
 at GlyphSlotSizeInPixels in :line 0
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
18:12:18:252DefaultSTACKCharacter '֧' 0x5A7 is not available in font SSPro-Regular
 at CheckGlyphAvailability in :line 0
 at RasterGlyph in :line 0
 at RenderGlyphs in :line 0
 at RenderRequestedGlyphs in :line 0
 at PrepareGlyphs in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
18:12:41:948GUISTACKSame highlight registered several times?
 at CreateHighlights in :line 0
 at TutorialPopupPanel_OnTutorialPageChangedCb in :line 0
 at set_PageIndex in :line 0
 at StepSelector_PageSelected in :line 0
 at OnStepPickedCb in :line 0
 at Setup in :line 0
 at SetupPages in :line 0
 at Bind in :line 0
 at UpdateDisplayedTutorial in :line 0
 at QuestJournal_QuestVisibilityChange in :line 0
 at SetQuestAutomaticVisible in :line 0
 at UpdateTutorialVisibility in :line 0
 at UpdateTutorialsVisibility in :line 0
 at TutorialManagementService_KeyCollectionUpdated in :line 0
 at Update in :line 0
18:13:00:531OrderSTACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000015F, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1550, ResourceStocks: ConstructionResourceStock[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:06:924OrderSTACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000160, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment4Vampirilis, ConstructionGameEntityGUID: 1551, ResourceStocks: ConstructionResourceStock[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:14:145OrderSTACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000161, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment3, ConstructionGameEntityGUID: 1552, ResourceStocks: ConstructionResourceStock[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:24:928GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnInspectCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:13:24:928GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnInspectCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:13:24:928AGESTACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
 at ReserveChildren in :line 0
 at RefreshSkillTrees in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnInspectCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
18:13:24:989ViewSTACKShipDesignRenderer didn't found anchor for 'Flagge'.
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
18:13:24:989OrderSTACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000162, Ticket: 000001E4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:24:989AISTACK[AI0] [MainState] Send the AI Signal ReturnToRunning
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:13:24:990AISTACK[AI0] [Event]Remove 0 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:13:24:990AISTACK[AI0] [Event]Remove
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:13:24:990AISTACK[AI0] [Event]keep 19 events
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:13:24:990AISTACK[AI0] [Event]keep EventTutorialPageOpened,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
18:13:25:047GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
18:13:25:047GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:25:047AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:25:226PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_HeroOverview01","category":"Tutorial","subcategory":"Advanced","questid":1553,"gameID":"a5697c30-19b7-4215-94a8-e5e37f4f4c78","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198031332093","gamecode":"392110","sessionID":"dbd03459438e4088b85bb121895e369c","eventTimestampClient":"2018-07-01T18:13:24.961"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:13:25:351GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:25:545AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:13:25:545AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:13:25:545AISTACK[AI0] Faction affinity AffinitySefaloros is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:13:25:545AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:13:25:545AISTACK[AI0] Faction affinity AffinitySowers is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:13:25:545AISTACK[AI0] Faction affinity AffinityHarmony is not know from AI please add it
 at GetAffinityFromName in :line 0
 at set_AffinityName in :line 0
 at b__0 in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at DoSync in :line 0
 at ExecuteSync in :line 0
 at ProcessExecuteSyncContractMessage in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:13:25:672AISTACK[AI0] [Important][MainState] Start decision number 22 (state: Main, turn: 0)
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
18:13:25:732GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431OrderSTACKThe empire 1 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431OrderSTACKThe empire 2 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Prerequisite,Disable).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431OrderSTACKThe empire 3 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431OrderSTACKThe empire 4 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431OrderSTACKThe empire 5 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431OrderSTACKThe empire 6 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431OrderSTACKThe empire 7 cannot afford play deck change
 at UpdatePlayDeckPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431AISTACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderUpdatePlayDeck
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
18:13:26:431AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
18:13:26:431AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0